In accordance with stories of the Old West, a whole plethora of unfortunate souls are known to make deals with the Devil. And that is just what the nameless protagonist does in Where the Water Tastes Like Wine. It has been almost two decades because Dim Bulb Games and Serenity Forge published a statement trailer for their trendy narrative-driven exploration of Americana, and it is finally getting ready for the introduction. It will launch in ancient 2018 for PC and Mac on Steam and then roll out to consoles later down the line.

Where the Water Tastes Like Wine is a open-world experience in a magical realist version of this U.S. where nothing is much more important than tales and the men and women who inform them. There is something amazingly fascinating about it straight from the beginning.

As soon as I played with a demonstration at the IndieCade Festival (an yearly event that celebrates independent games), the opening scene was cozily familiar: the principal role in a seedy saloon, playing with hand of poker before all that is left is a heads-up suit against a dark stranger. Obviously, the stranger moves all in, and naturally, I do whatever I can to match it. And, needless to say, he ends up to be the Devil, and today, I’m supposed to roam the lands, collecting stories for him.

Creator Johnnemann Nordhagen discovered inspiration in his own journeys. He had been one of the cofounders of all Fullbright, and following the launch of the indie hit Gone Home, he left to found Dim Bulb. In the meantime, he also chose to do a little wandering.

“After I finished working in my very last match, I moved traveling a whole lot,” explained Nordhagen in a meeting with GamesBeat. “I had been traveling all around the planet, attempting to do that largely by train and ship. I had been preventing planes since I enjoy knowing when I’ve traveled somewhere, right? Planes are sort of like teleporting.”

Throughout his voyages, Nordhagen fulfilled a great deal of people and exchanged a great deal of stories. He included the concept of investigating this sort of nomadic storytelling along with his love of bluegrass, jazz, folk, and blues songs — and Where the Water Tastes Like Wine appeared.

“I wished to bring the entire world you hear about in these tunes — promoting your soul to the Devil at the crossroads, the lonely gambler searching for one final score, that type of thing,” explained Nordhagen. “I needed to make this world. The age of U.S. history when folks were doing a great deal of traveling on trains and also in which a great deal of the folklore stems out of is that the 1930s, the Depression, the hobo heyday, therefore that is the time period I picked, and the match grew out of there.”

Stories will be the foundation for all in Where the Water Tastes Like Wine. You need to collect true stories to be able to place yourself free in the Devil. In addition, you use stories as money if you meet other characters around the campfire. The longer you tell your tales, the more inclined they will roll round the nation such as tumbleweeds, amassing dimensions and mythical feats till they return to you, larger and bolder and more bizarre than ever.

“They have embellished as folks tell them and put in their own little pieces to them,” explained Nordhagen. “That’s the way you accelerate your set of resources, by telling [your tales] and seeing them grow larger.”

There are a good deal of little pieces of strangeness from the sport. As an example, you ramble a map of this U.S. as a bare sword using a rucksack along with a jaunty hat. It is ambiguous, Nordhagen states, if that’s metaphorical or literal. Other individuals respond to you like you are entirely normal and not at all like you are a walking, talking, wrought iron sword. A few of the tales you experience are strange snippets — such as when you locate a boy hiding in a sack in the forests. It turns out that his dad is leaving house, and the boy is hoping that he will not see when he enrolls in his dad’s bag and runs off with him.

The name’s unique style and how it deals with story have caught people’s attention. It has already garnered a few love at festivals such as SXSW, in which it was a 2017 Gamer’s Voice Award nominee, and it is a nominee in this season’s IndieCade Festival too.

And since stories are so fundamental to the match, Dim Bulb has taken good care to weave in legendary tall stories in addition to devise some of its own.

“The small stories, the small experiences you’ve got, they are either composed by the authors, or they are predicated on American folklore,” explained Nordhagen. “You are able to fulfill Paul Bunyan, Pecos Bill, the Headless Horseman, that type of thing. However, the characters that you meet are now according to American history.”

Speaking of authors, Where the Water Tastes Like Wine includes a wonderful roster contributing to the anthology of Americana. It includes people such as Anne Toole, a video game author for CD Projekt Red’s The Witcher; Austin Walker, the editor-in-chief of this gaming news website Waypoint; Leigh Alexander, who composed the forthcoming Reigns: Her Majesty out of Nerial; Jolie Menzel, a story designer and author for Ubisoft’s South Park: The Fractured But Whole; and much more.

The stories in the sport are not only born from creativity, however. The tales — the authentic and significant ones, since the match reminds us — are motivated by actual adventures.

“They’re not based on particular individuals, but it is possible to satisfy a coal miner or a hobo child who had been kicked from his house through the Great Depression,” explained Nordhagen. “You can satisfy a Navajo girl who had been forcibly relocated at the Long Walk. These distinct characters come from various facets of American history that we do not often speak about or always understand about at school.”